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th10attack-guideJune 28, 2026

TH10 GoHo Attack Guide 2026 -- Queen Walk Hog Rider War Strategy

Complete TH10 GoHo attack guide for 2026. Queen Walk setup, Hog Rider deployment, Giant Bomb scouting, Healing Spell timing for consistent three-star war attacks at Town Hall 10.

TH10 GoHo combines the Archer Queen Walk with a Hog Rider main army -- the most reliable ground three-star attack at this level. The Queen strips one side of the base and clears outer defenses, then a large Hog Rider stack deploys from the cleaned-up entry point and jumps walls directly to the Town Hall. Single-mode Infernos are the primary threat: they lock onto the Queen during the walk and onto Hogs during the main push. Counter both with correct Rage and Heal Spell timing.

Army Composition and Spells

Standard TH10 GoHo (240 housing): 4 Healers (28), 22 to 24 Hog Riders (44 to 48), 8 to 10 Wizards (32 to 40), 1 Golem (30), Wall Breakers, filler Archers. Spells: 1 Rage (for Queen Walk), 4 Heal Spells (for Hog phase), 1 Poison (for CC kill). Clan Castle: 6 to 8 Hog Riders plus Witch. The Queen Walk Rage Spell fires during the walk phase when the Queen engages a cluster of defenses. Four Heal Spells for the Hog phase is the standard -- double Giant Bomb clusters require two simultaneous Heals to survive.

Step-by-Step Execution

Step 1 -- Queen Walk: Deploy Queen + 4 Healers on the side with accessible outer defenses. Strip at least one X-Bow, one Mortar, and the Inferno adjacent to the entry side. The Queen Walk makes the ground approach corridor significantly safer for the Hog main army. Step 2 -- CC kill: Before deploying Hogs, lure and kill the Clan Castle troops with a Poison Spell and a few Archers. CC Hogs inside the base will kill your Hog stack mid-attack. Step 3 -- Giant Bomb scouting: Send 2 to 3 Hogs ahead along the primary corridor to reveal Giant Bomb positions. Adjust main Hog deployment to avoid confirmed clusters. Step 4 -- Hog deployment: Drop all Hogs in a concentrated line from the Queen Walk entry point. Concentrated deployment triggers Giant Bombs in one wave and allows Heal coverage. Step 5 -- Heal Spell timing: Drop Heal when Hogs take a Giant Bomb hit. A second Heal immediately if a second cluster triggers. Step 6 -- Wizard and Golem cleanup: Deploy Wizards and Golem behind the Hog wave to clear buildings Hogs skip.

Inferno Counter Strategy

Single-mode Infernos at TH10 lock onto the Archer Queen during the walk and begin ramping. Activate the Queen Ability when Inferno ramp begins (typically when Queen HP drops below 50%). The ability heals the Queen and spawns additional Archers that distract the Inferno, interrupting its ramp cycle.

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Frequently Asked Questions

How does the Queen Walk improve TH10 GoHo?

The Queen Walk strips outer defenses (X-Bow, Mortar, Inferno) from the entry side, creating a cleaner corridor for the Hog main army. Hogs that deploy into a stripped side encounter fewer defenses and are easier to keep alive with Heal Spells.

Should I kill the Clan Castle before deploying Hogs at TH10?

Always. CC Hog Riders inside the base kill your Hog stack mid-attack. Lure CC troops to the edge with 1 to 2 Archers, then kill them with a Poison Spell before deploying your main Hog army.

How many Healing Spells do I need for TH10 GoHo Hog Riders?

Four. Double Giant Bomb clusters can require two simultaneous Heals to keep the Hog stack alive. Having four Heals allows two consecutive double-cluster triggers without losing the full stack.

What is the biggest risk in TH10 GoHo?

Double Giant Bomb clusters that kill 12 to 15 Hogs in one trigger. Scout with 2 to 3 Hogs before the main deployment. If scouts die instantly, identify the cluster location and adjust your main Hog deployment angle to avoid it.

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