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th13attack-guideJune 28, 2026

TH13 Super Witch Blizzard Guide 2026 -- Inside Deployment Strategy

Complete TH13 Super Witch Blizzard guide for 2026. Blizzard Spell placement, Super Witch Skeleton swarm mechanics, Warden timing, and Royal Champion synergy for three-star war attacks.

TH13 Super Witch Blizzard is stronger than TH12 because four defending heroes must be accounted for and the attacking heroes are higher level. The attacking Grand Warden ability at TH13 lasts longer and covers more of the Super Witch swarm. The Royal Champion adds a second wall-targeting hero that can participate in the pre-Blizzard setup, creating a four-hero opener before Super Witches teleport inside. TH13 is where Super Witch Blizzard becomes the top-tier war attack for experienced players.

Army Composition and Spells

Standard TH13 Super Witch Blizzard (300 housing): 7 to 9 Super Witches (56 to 72 housing), 2 Golems (60), 6 Wall Breakers (6), filler Giants and Archers. Spells: 1 Blizzard, 2 Rage, 2 Freeze, 1 Skeleton Spell, 1 Rage or Earthquake. Clan Castle: Super Witch or Inferno Dragon. With 300 housing at TH13, you can fit one to two more Super Witches than at TH12, meaningfully increasing Skeleton spawn rate. The Skeleton Spell placed at the Town Hall entrance adds 20 to 30 Skeletons to the compartment at the critical push point.

Step-by-Step Execution

Step 1 -- Hero setup: Deploy King and Royal Champion from opposite edges toward the Blizzard target area. Both heroes draw outer defense fire before the Blizzard drops. This is the key TH13 addition -- pre-Blizzard hero distraction is more effective with four heroes than three. Step 2 -- Stage Super Witches: Position all Super Witches stationary, clustered outside the base, within Blizzard range of the target interior zone. Step 3 -- Blizzard drop: Drop on the inner ring, targeting the highest-defense-density area. Super Witches teleport inside immediately. Step 4 -- Rage on landing zone: Rage immediately after Blizzard teleports Super Witches. Step 5 -- Warden ability: Activate when Scattershots and Infernos focus on the Super Witch cluster. Step 6 -- Golem push: Deploy Golems from the base edge toward the Blizzard zone to provide external tank support. Step 7 -- AQ entry: Archer Queen enters through the Golem path to add hero DPS to the core push. Step 8 -- Freeze on Eagle Artillery or second Scattershot burst targeting the Super Witch cluster.

Skeleton Spell Timing

The Skeleton Spell adds 20 to 30 Skeletons to a target location. At TH13, drop it on the Town Hall compartment just as Super Witches approach the final ring. The sudden Skeleton burst on the Town Hall defenses adds enough chaos to overwhelm the remaining HP of the last two or three defenses blocking the TH star.

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Frequently Asked Questions

How is TH13 Super Witch Blizzard different from TH12?

Four attacking heroes (including Royal Champion) provide better pre-Blizzard distraction. Higher housing limit allows one to two more Super Witches. Longer Warden ability duration covers more of the Super Witch swarm.

When should I use the Skeleton Spell in Super Witch Blizzard?

On the Town Hall compartment as Super Witches approach the final ring. The sudden Skeleton burst on remaining TH defenses adds enough chaos to secure the star.

What role does the Royal Champion play in TH13 Super Witch Blizzard?

Deploy RC from the edge toward the Blizzard target area as a pre-Blizzard distraction. She targets walls and defenses adjacent to the Blizzard zone, drawing defensive fire before Super Witches teleport inside.

How many Super Witches do I need for TH13 Blizzard?

Seven minimum, nine optimal. Seven generate enough Skeleton swarms to overwhelm TH13 defenses. Nine provides extra Witch HP buffer for absorbing Scattershot and Eagle Artillery damage during the interior push.

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