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th15attack-guideJune 28, 2026

TH15 Queen Charge Root Rider Guide 2026 -- Monolith Removal Entry

Complete TH15 Queen Charge Root Rider guide for 2026. Queen Charge targeting the Monolith, Root Rider burrowing from cleared side, L.A.S.S.I. wall-jump, and Pet coordination for three-star attacks.

At TH15, Queen Charge Root Rider uses the Archer Queen with L.A.S.S.I. to specifically target and remove the Monolith from the base interior before Root Riders deploy. Rather than routing around it or Freezing it reactively, the Queen Charge proactively destroys the Monolith so Root Riders can burrow freely without HP reduction risk. The Monolith is always in the inner ring adjacent to the Town Hall, which makes it a viable Queen Charge target when the base layout puts it within three compartments of the appropriate entry edge.

Army Composition and Spells

Standard TH15 QC Root Rider (320 housing): 4 Healers (28), 14 to 16 Root Riders (56 to 64), 2 to 3 Super Witches (16 to 24), 2 Golems (60), Wall Breakers (4 -- L.A.S.S.I. reduces need), filler. Spells: 1 Rage (Queen Charge / Monolith engagement), 2 Rage (Root Rider wave), 2 Freeze (Scattershots / Eagle Artillery), 1 Earthquake, 1 Skeleton Spell. Pet assignments: L.A.S.S.I. on AQ, Electro Owl on RC (Queen Charge side adjacent defense support), Mighty Yak on King (Root Rider side support), Frosty on Warden (slow aura during Root Rider surface).

Step-by-Step Execution

Step 1 -- Identify Monolith entry side: Choose the entry edge where the Monolith is within 2 to 3 compartments of the base wall. This is the Queen Charge side. Step 2 -- Queen Charge to Monolith: Deploy AQ + 4 Healers from the Monolith-side edge. L.A.S.S.I. jumps the Queen over 1 to 2 wall layers. The Queen targets the Monolith as the nearest high-priority interior defense. Step 3 -- Rage on Queen: Drop Rage when the Queen engages the Monolith. Step 4 -- RC Electro Owl support: Deploy RC from the same side as Queen Charge. RC and Electro Owl clear adjacent defenses while the Queen focuses on the Monolith. Step 5 -- Root Rider deployment: Once the Queen has engaged the Monolith (or destroyed it), deploy all Root Riders from the opposite side. They burrow toward the Town Hall through a corridor free of Monolith HP reduction threat. Step 6 -- King Yak ground cover: Deploy King with Mighty Yak from the Root Rider entry side as a ground-level tank. Step 7 -- Root Rider Rage: When Root Riders surface inside the second ring, drop Rage. Freeze on Scattershots engaging the surface cluster. Step 8 -- Skeleton Spell on Town Hall approach. Frosty Warden slow aura during the Root Rider push phase.

Monolith HP at TH15

The Monolith at TH15 is a tough defense to destroy quickly. A level 65 to 75 Archer Queen with Rage needs approximately 5 to 8 seconds to destroy it -- within the Rage duration. A Queen below level 65 may need the AQ ability activated to complete the destruction before Healer support ends. Always account for the Queen level when planning Monolith Queen Charge routes.

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Frequently Asked Questions

Why target the Monolith with the Queen Charge at TH15?

Destroying the Monolith before Root Rider deployment eliminates the HP reduction risk for burrowing Root Riders. This is the most reliable Monolith counter -- proactive removal rather than reactive Freeze.

How does L.A.S.S.I. help the Queen reach the Monolith faster?

L.A.S.S.I. wall-jumps the Archer Queen over 1 to 2 compartment walls, reaching the inner ring Monolith without requiring Wall Breakers for every wall layer. The Queen arrives 10 to 15 seconds faster than without L.A.S.S.I.

What Queen level is needed to destroy the TH15 Monolith?

Level 65 minimum with Rage. Level 75+ destroys it in 5 to 8 seconds within Rage duration. Below level 65, activate the AQ ability during Monolith engagement to ensure destruction before Healer support ends.

Do Root Riders need to deploy from the opposite side of the Queen Charge?

Yes. Deploying Root Riders from the opposite side creates the split two-angle attack pressure. Once the Queen engages the Monolith on one side, the opposite side is clear for Root Rider burrowing without Monolith range overlap.

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