Complete TH16 Queen Charge Super Witch guide for 2026. Queen Charge clearing Monolith plus Ricochet Cannon, L.A.S.S.I. depth, Super Witch push from cleared entry, and three-star execution.
TH16 Queen Charge Super Witch is the most complex version of this attack because the Archer Queen must now clear the Monolith and ideally damage or remove the Ricochet Cannon before Super Witches deploy. The Ricochet Cannon chain damage on the Skeleton swarm is as devastating as the Monolith HP reduction -- both threats in the Super Witch push path must be removed or frozen. The Queen Charge at TH16, with L.A.S.S.I. wall-jumping, RC Electro Owl support, and prioritized interior target selection, provides the setup that makes the subsequent Super Witch push nearly unstoppable.
Standard TH16 QC Super Witch (340 housing): 4 Healers (28), 9 to 10 Super Witches (72 to 80 housing), 2 Golems (60), Wall Breakers (4), filler. Spells: 1 Rage (Queen Charge), 2 Rage (Super Witch push), 3 Freeze (Ricochet Cannon, Monolith, Multi-Archer Tower), 1 Skeleton Spell. Pet assignments: L.A.S.S.I. on AQ, Electro Owl on RC, Frosty on Warden, Mighty Yak on King.
Step 1 -- Choose Queen Charge entry side: The entry where both Monolith and Ricochet Cannon are within Queen Charge reach. If they are on opposite sides of the base, prioritize Monolith removal. Step 2 -- AQ L.A.S.S.I. entry: Deploy AQ + 4 Healers from the chosen entry edge. L.A.S.S.I. wall-jumps into the interior. Primary target: Monolith. Step 3 -- RC Electro Owl support: Deploy RC from same side. RC targets Ricochet Cannon (a wall-adjacent defense) as her secondary target after outer defenses. Electro Owl chains adjacent defenses and the Ricochet Cannon. Step 4 -- Rage on AQ: When engaging Monolith. With Rage and L.A.S.S.I., the Queen destroys the Monolith in 5 to 6 seconds. Step 5 -- RC ability: Activate RC ability when she engages Ricochet Cannon. RC ability on Ricochet Cannon removes the primary Skeleton swarm counter from the board. Step 6 -- Super Witch deployment: Once Monolith is destroyed, deploy all Super Witches from the Queen Charge entry point. They advance through the cleared corridor with both Monolith and Ricochet Cannon neutralized. Step 7 -- Golem push behind Super Witches. Frosty Warden follows. Step 8 -- Freeze on Multi-Archer Tower or Eagle Artillery burst targeting Super Witch cluster. Skeleton Spell on Town Hall approach. Warden ability on Eagle Artillery.
At TH16, using the RC ability to target the Ricochet Cannon directly is often the highest-value ability use in a Super Witch attack. Ricochet Cannon chain damage would wipe the Skeleton swarm rapidly. With RC ability eliminating Ricochet Cannon, the only remaining new TH16 threat is the Multi-Archer Tower, which can be managed with one Freeze Spell.
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What should the Queen Charge target first at TH16 -- Monolith or Ricochet Cannon?
Monolith first (Queen Charge primary target). RC ability targets Ricochet Cannon simultaneously. If both are in the same inner ring sector, the Queen handles Monolith while RC and Electro Owl handle Ricochet Cannon adjacently.
When should the Royal Champion ability activate in TH16 QC Super Witch?
When RC engages the Ricochet Cannon. Using RC ability on Ricochet Cannon removes the primary Skeleton swarm counter. This is often higher value than saving RC ability for Eagle Artillery at TH16.
What is the correct three-Freeze Spell usage in TH16 QC Super Witch?
First Freeze on Ricochet Cannon if RC ability cannot remove it. Second Freeze on Monolith if Queen Charge does not destroy it before Super Witches arrive. Third Freeze on Multi-Archer Tower or Eagle Artillery burst.
How does TH16 QC Super Witch differ from TH15?
TH16 adds Ricochet Cannon and Multi-Archer Tower as additional Super Witch counter defenses. Three Freeze Spells replace two. RC ability is prioritized for Ricochet Cannon instead of Eagle Artillery. The Queen must clear two interior targets instead of one.
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