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th14attack-guideJune 28, 2026

TH14 Super Witch Blizzard Guide 2026 -- Pet-Enhanced Skeleton Swarm

Complete TH14 Super Witch Blizzard guide for 2026. Pet-boosted heroes for pre-Blizzard distraction, Frosty Warden slow, Electro Owl chain lightning, and execution for three-star attacks.

TH14 Super Witch Blizzard gains Pet boosts that make both the pre-Blizzard hero distraction and the post-Blizzard Super Witch push significantly stronger. Electro Owl on the Royal Champion deals chain lightning that helps clear defenses adjacent to the Blizzard zone before Super Witches teleport inside. Frosty on the Grand Warden creates a slow aura around the Warden during defense and attack, reducing the fire rate of defenses engaging the Super Witch Skeleton swarm after the Blizzard drop.

Army Composition and Spells

Standard TH14 Super Witch Blizzard (320 housing): 8 to 10 Super Witches (64 to 80 housing), 2 Golems (60), Wall Breakers (6), filler. Spells: 1 Blizzard, 2 Rage, 2 Freeze, 1 Skeleton Spell, 1 Earthquake. Clan Castle: Super Witch. Pet assignments: L.A.S.S.I. on AQ, Electro Owl on RC, Frosty on Warden, Mighty Yak on King. All four Pet assignments boost the Blizzard strategy: AQ reaches interior defenses faster for pre-Blizzard distraction; RC Electro Owl chains adjacent defenses; Frosty slows the defense cluster after Blizzard; King Yak charges through the outer ring.

Step-by-Step Execution

Step 1 -- Four-hero pre-Blizzard distraction: Deploy all four heroes from the edge of the Blizzard target area. With Pets, each hero deals more damage and survives longer -- providing 15 to 25 seconds of pre-Blizzard distraction that draws fire from multiple base sections simultaneously. Step 2 -- RC Electro Owl targeting: Royal Champion approaches wall-adjacent defenses near the Blizzard zone. Electro Owl chains lightning between adjacent defenses, clearing them before Super Witches arrive. Step 3 -- Stage Super Witches: Cluster all Super Witches stationary outside the base while heroes draw fire. Step 4 -- Blizzard drop: When heroes have drawn out at least two to three seconds of Inferno and Scattershot fire from the target zone, drop Blizzard on the inner ring. Step 5 -- Rage immediately on landing zone. Step 6 -- Frosty Warden advance: Warden with Frosty ability follows the Golem push into the Blizzard zone. Frosty slow aura reduces fire rate of defenses engaging the Skeleton swarm. Step 7 -- Freeze on Eagle Artillery and second Scattershot. Step 8 -- Skeleton Spell on Town Hall approach.

Frosty Warden Slow Mechanics

Frosty creates a slow aura around the Grand Warden that reduces the attack speed of enemy defenses and troops within its radius by roughly 30%. In an offensive context, this means defenses adjacent to the Warden fire more slowly on the Super Witch Skeleton swarm, giving Skeletons more time to reach and destroy each defense before dying.

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