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th12anti-groundJune 28, 2026

Best TH12 Anti-Ground Base 2026 -- Root Rider and Super Witch Counter

Best TH12 anti-ground base designs for 2026. Scattershots blocking burrowing corridors, Infernos shredding Super Witches, and Giant Bomb clusters stop Root Rider and Super Witch Blizzard.

TH12 marks the arrival of Super Troops, and Super Witch Blizzard becomes the dominant ground attack. Root Riders also emerge as a new ground threat with their burrowing mechanic. An anti-ground base at TH12 must handle both -- Scattershots blocking the Blizzard clustering zone, single-mode Infernos shredding Super Witches before their Skeletons multiply, and Giant Bomb clusters on Root Rider burrowing corridors.

Scattershots Against Super Witch Blizzard

Super Witch Blizzard drops all Super Witches into a single clustered zone via the Blizzard spell. Scattershots on opposite ends of the base create cross-fire that punishes any cluster zone. A Blizzard drop that avoids one Scattershot lands within range of the other. Position your Scattershots so no cluster zone on your base avoids both simultaneously. Single-mode Infernos in the core then finish off the Witches that survive initial Scattershot fire.

Root Rider Burrowing Corridor Traps

Root Riders burrow underground in straight lines toward defenses. Identify the three most direct burrowing paths from your base perimeter to your core defenses, and place double Giant Bomb clusters at 50 to 60% of each corridor length -- where Root Riders typically surface to reorient. A Root Rider stack surfacing into two simultaneous Giant Bomb explosions takes lethal overlapping damage. Spring Traps at alternate surface points catch Riders who divert from main corridors.

Three Infernos on the Ground Push Path

All three Infernos on single mode should cover the primary ground push corridor. Super Witches and their Skeleton swarms advancing through this corridor face three stacking single-mode beams, eliminating Witches before their second Skeleton generation spawns. The Royal Champion placed adjacent to Infernos engages ground troops that penetrate into Inferno range, adding hero DPS to the ground kill zone.

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