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th11upgrade-guideJune 28, 2026

TH11 Upgrade Order 2026 -- What to Upgrade First at Town Hall 11

Complete TH11 upgrade priority guide for 2026. Grand Warden immediately, Eagle Artillery fast, heroes to 50. The optimal TH11 upgrade path for war, CWL, and farming.

TH11 adds the Grand Warden and Eagle Artillery -- both completely transformative for war attacks and defense. The Grand Warden ability to make troops temporarily invincible enables three-star attacks that were impossible at TH10. The Eagle Artillery fires on everything from a central position and activates early enough to catch every large attack. Get both built and upgraded fast -- they determine your war contribution more than any other upgrade at TH11.

Priority 1: Grand Warden -- Build and Level to 20+

Build the Grand Warden on Day 1 of reaching TH11. He is Dark Elixir-based, so redirect your DE farming immediately from hero levels to Warden levels. A level 10 Warden ability lasts long enough to carry a GoWitch or LaLoon push through the most dangerous defense window. A level 20 Warden on ground mode covers virtually the entire inner ring of a TH11 base. Continue Barbarian King and Archer Queen to 50 simultaneously -- heroes still matter, but Warden levels are the new bottleneck for attack power at TH11.

Priority 2: Eagle Artillery and Infernos

Build the Eagle Artillery immediately and upgrade it alongside Infernos. Eagle Artillery at level 1 already activates after 150 housing space and fires on troops across the entire base. Higher levels increase DPS -- each level matters significantly for war defense. Both Infernos continue upgrading to max level (level 6 at TH11). These three defenses -- Eagle Artillery plus two Infernos -- form the core of every competitive TH11 war base. Without them upgraded, even a perfect base layout underperforms.

Priority 3: Lab -- Super Troops, EDrag, and GoWitch

TH11 unlocks Super Troops (via temporary elixir boost) but lab upgrades for Super Troops come later. Priority lab order: Electro Dragon (enables Penta-EDrag and hybrid attacks), Witch (improves GoWitch), Hog Rider (continues GoHo), Bowler (enables BoWitch). Air Defenses upgrade to level 8 -- priority alongside Infernos. Four Air Defenses at TH11 at max level are required for war base competitiveness. Walls: upgrade to level 11 as a filler project. Full level 11 walls before moving to TH12.

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