Complete TH14 Queen Charge Super Witch guide for 2026. L.A.S.S.I.-assisted wall-jumping entry, interior defense removal, Super Witch deployment from the cleared corridor, three-star execution.
TH14 Queen Charge Super Witch with L.A.S.S.I. is the most skill-expressive attack at this level. L.A.S.S.I. allows the Archer Queen to jump walls without Wall Breakers, reaching the base interior in half the time of a TH13 Queen Charge. This means the Queen can remove Eagle Artillery and both Scattershots before Super Witches deploy -- an interior state that makes the subsequent Super Witch push nearly unstoppable. The challenge is correct L.A.S.S.I. jump timing and Queen entry angle.
Standard TH14 QC Super Witch (320 housing): 4 Healers (28), 8 to 9 Super Witches (64 to 72), 2 Golems (60), Wall Breakers (4 -- fewer needed with L.A.S.S.I.), filler. Spells: 1 Rage (Queen Charge), 2 Rage (Super Witch push), 2 Freeze (remaining Infernos), 1 Skeleton Spell, 1 Earthquake. Clan Castle: Super Witch. L.A.S.S.I. on AQ. Pet assignments otherwise: Mighty Yak or Electro Owl on RC (for adjacent defense clearing alongside the Queen Charge), Frosty on Warden.
Step 1 -- Choose the Queen Charge entry side: The side where Eagle Artillery or Scattershots are within 3 compartments of the base edge. L.A.S.S.I. can jump the Queen across 2 wall layers, so the target must be within reach of a 2-compartment jump. Step 2 -- Queen + L.A.S.S.I. launch: Deploy AQ + 4 Healers at the entry point. L.A.S.S.I. carries the Queen over the first 2 wall layers automatically when walls are encountered. Step 3 -- Rage on Queen: Drop Rage when the Queen engages the Eagle Artillery or Scattershot. With L.A.S.S.I. and Rage, a level 75+ AQ destroys Eagle Artillery in 4 to 5 seconds. Step 4 -- RC Electro Owl support: Deploy RC alongside the Queen from the same entry point. RC and her Electro Owl chain defenses adjacent to the Queen Charge, helping clear the interior corridor faster. Step 5 -- Super Witch deployment: After Eagle Artillery and at least one Scattershot are destroyed, deploy all Super Witches from the Queen Charge entry point. Step 6 -- Golem tank line: Deploy Golems from the entry point behind Super Witches. Step 7 -- Warden with Frosty: Warden follows the Super Witch push; Frosty slow aura reduces fire rate of remaining Infernos. Activate Warden ability on the highest-threat damage burst. Step 8 -- Skeleton Spell on Town Hall approach. Freeze on any remaining Scattershot or Inferno.
L.A.S.S.I. jumps with the Archer Queen when she encounters a wall, carrying her over it and landing inside the next compartment. The jump height allows the Queen to skip over walls up to approximately 2 tiles thick. This turns a standard Queen Walk into a deep charge without Wall Breaker investment -- dramatically increasing how quickly the Queen reaches interior defenses.
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