Complete TH16 Queen Charge Super Witch guide for 2026. Queen Charge clearing Monolith plus Ricochet Cannon, L.A.S.S.I. depth, Super Witch push from cleared entry, and three-star execution.
TH16 Queen Charge Super Witch is the most complex version of this attack because the Archer Queen must now clear the Monolith and ideally damage or remove the Ricochet Cannon before Super Witches deploy. The Ricochet Cannon chain damage on the Skeleton swarm is as devastating as the Monolith HP reduction -- both threats in the Super Witch push path must be removed or frozen. The Queen Charge at TH16, with L.A.S.S.I. wall-jumping, RC Electro Owl support, and prioritized interior target selection, provides the setup that makes the subsequent Super Witch push nearly unstoppable.
Standard TH16 QC Super Witch (340 housing): 4 Healers (28), 9 to 10 Super Witches (72 to 80 housing), 2 Golems (60), Wall Breakers (4), filler. Spells: 1 Rage (Queen Charge), 2 Rage (Super Witch push), 3 Freeze (Ricochet Cannon, Monolith, Multi-Archer Tower), 1 Skeleton Spell. Pet assignments: L.A.S.S.I. on AQ, Electro Owl on RC, Frosty on Warden, Mighty Yak on King.
Step 1 -- Choose Queen Charge entry side: The entry where both Monolith and Ricochet Cannon are within Queen Charge reach. If they are on opposite sides of the base, prioritize Monolith removal. Step 2 -- AQ L.A.S.S.I. entry: Deploy AQ + 4 Healers from the chosen entry edge. L.A.S.S.I. wall-jumps into the interior. Primary target: Monolith. Step 3 -- RC Electro Owl support: Deploy RC from same side. RC targets Ricochet Cannon (a wall-adjacent defense) as her secondary target after outer defenses. Electro Owl chains adjacent defenses and the Ricochet Cannon. Step 4 -- Rage on AQ: When engaging Monolith. With Rage and L.A.S.S.I., the Queen destroys the Monolith in 5 to 6 seconds. Step 5 -- RC ability: Activate RC ability when she engages Ricochet Cannon. RC ability on Ricochet Cannon removes the primary Skeleton swarm counter from the board. Step 6 -- Super Witch deployment: Once Monolith is destroyed, deploy all Super Witches from the Queen Charge entry point. They advance through the cleared corridor with both Monolith and Ricochet Cannon neutralized. Step 7 -- Golem push behind Super Witches. Frosty Warden follows. Step 8 -- Freeze on Multi-Archer Tower or Eagle Artillery burst targeting Super Witch cluster. Skeleton Spell on Town Hall approach. Warden ability on Eagle Artillery.
At TH16, using the RC ability to target the Ricochet Cannon directly is often the highest-value ability use in a Super Witch attack. Ricochet Cannon chain damage would wipe the Skeleton swarm rapidly. With RC ability eliminating Ricochet Cannon, the only remaining new TH16 threat is the Multi-Archer Tower, which can be managed with one Freeze Spell.
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